Neither game has a release date at the time of writing. All while keeping the randomized layouts that change with each dungeon run."ĭiablo 4 was announced in November 2019 at BlizzCon, alongside Overwatch 2. Imagine running through a crypt, only to find a hole in the wall that seamlessly leads you deeper into a vast underground cave network. "New dungeon features such as seamless floor transitions or traversals are exciting, but my favorite new feature is what we call tile-set transition scenes: these are scenes that allow us to connect two different tile-sets together in the same dungeon. "In order to support over 150+ dungeons, we’ve had to shift the way we make environment art so that it's flexible enough to be used in multiple locations and not just in a single dungeon," Fletcher says – and the way the team is going about making sure the new environments are made to support that certainly sounds interesting. Using these visual stimuli as a springboard, associate art director Brian Fletcher notes that Diablo 4 will deliver more varied dungeons "than ever before." Should be good for replayability, then. In the video, we take a tour through the Scosglen Coast, the Orbei Monastery, the settlement of Kyovoshad, a couple of the dungeons of Sanctuary, and we get a glimpse at some 'forgotten places in the world', too. As such, you can expect "weather and lighting play a more prominent visual role" than you'd see in Diablo games in the past. Ryder says Diablo 4 targets "for believability, not realism" – which makes sense for a game playing up to its high-fantasy elements as much as Diablo 4. The result, Blizzard hopes, is a game that feels dark and oppressive, yet also beautiful and readable, too. This pillar of design philosophy embodies the idea that Sanctuary is "a dangerous and dark medieval gothic world" and that Blizzard intends to "play to the iconic Diablo game camera, choosing where to add or remove detail to help the readability of the gameplay space or accentuate visual interest as needed". Ryder also notes that the company wants to focus on a "return to darkness". and we think it shows (at least if the videos the studio shared are anything to go by). In an extensive new blog post, Blizzard shared a series of videos exploring the world of Diablo 4 – a world that's clearly living up to the grim and oppressive vibe of its predecessors.Īs you may be able to tell from our video above (which merges all the Blizzard gameplay clips into one easy-to-watch montage), the development team is using the "old masters" you may know about from the art world as inspiration for its visual aesthetic.īut what has Rembrandt, for example, got to do with Diablo? Well, per art directror Chris Ryder, it's the artisan painters' controlled use of detail, tonal range, and expert use of color palettes that the studio has been looking at in order to enhance the world of Diablo 4. Blizzard's latest quarterly update is takes us deep down into the hellish environments and dungeons of Diablo 4, showing off various biomes that we'll be exploring in-game ( whenever it launches).
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